Headquarters
The Headquarters is the backbone of a planet. It drives the main build queue, hosts the military garrison and contains three sub-buildings dedicated to population management: Housing, Bunker and Military Training.
Headquarters (HQ)
Main planetary building. Each level adds slots to the build queue, increases garrison and accelerates sub-building construction.
- Build queue: — base slot, +1 every — levels (max — slots)
- Garrison: — extra soldiers per level
- Reduces sub-building build time (max -—%, k=—)
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Housing
HQ sub-building dedicated to civilian population capacity. Each level raises the maximum civilian count the planet can support.
- Base capacity: — civilians (level 0)
- Capacity per level: +— civilians
- Progressive growth: +—% cumulative per level
Bunker
HQ sub-building that protects the civilian population during planetary attacks. Without a bunker, unprotected civilians can be killed in combat.
- Base protection: — civilians (level 0)
- Protection per level: +— civilians
- Growth factor: +— cumulative per level
Military Training
HQ sub-building that gradually converts civilians into garrison troops. Passive conversion is free; active recruitment costs resources.
- Base passive rate: — soldiers/hour at level 1
- Progression factor: ×— per level (geometric growth)
- Conversion ratio (active recruitment): — civilian per soldier (minimum —)