Expeditions
Expeditions are exploration missions sent to Points of Interest (POIs) scattered across the universe. Every expedition is a gamble: the rewards can be substantial, but the engaged fleet does not always come back intact.
Points of Interest
A Point of Interest is a temporary site that appears outside solar systems, at free coordinates within a galaxy or at universe scale. POIs appear and vanish continuously — you must seize the opportunity while they are active.
- Galactic scale: POI anchored to a specific galaxy, accessible to players in that galaxy
- Universe scale: POI visible to all players, regardless of their home galaxy
- Limited lifetime: each POI has a window of opportunity after which it disappears
- The rarer a POI, the shorter its window — reactivity matters
Rarity tiers
Three tiers define the scale of risk and the potential interest of a POI. Exact values are left to be discovered by experimentation — each tier offers a very different risk/reward profile.
- Common: limited risk, modest but reliable rewards, longest lifetime. Ideal to start with or to engage a light fleet.
- Rare: noticeably higher risk, substantial rewards, shorter lifetime. Requires a better-prepared fleet.
- Epic: major risk, exceptional rewards, very short lifetime. Reserved for well-equipped fleets and players ready to lose everything.
Sending an expedition
An expedition is launched by sending a fleet to the POI's coordinates with the Expedition mission. No dedicated ship is required — fleet composition is free, but it strongly conditions the result.
- Mission: Expedition
- Free composition: any ship can take part, but favor coherence with the expected risk
- Cargo capacity: caps the resources you can bring back — undersizing your cargo means leaving resources behind
- Scouts: improve your chances to detect and recover abandoned ships
- Travel: follows standard fleet rules (distance, fleet speed, propulsion research, fuel)
Exploration and events
On arrival, your fleet enters an exploration phase whose duration depends on the POI. Three milestones mark the way, and unforeseen events may occur between them and change the final outcome.
- Resource discovery: around the first third of the exploration, a cache may add a bonus of metal, silicon or deuterium to your loot
- Distress signal: around two thirds, it may lead to recoverable abandoned ships on site — Scouts increase the chances of success
- NPC encounter: near the end, a combat against an enemy fleet may trigger. The rarer the POI, the more advanced the opponent's technology — prepare your fleet accordingly.
- Unforeseen events: at any time, an anomaly or a cache may enrich your loot, a distress signal may cost or bring you a few ships, a sensor malfunction may lengthen the exploration, a stellar wind may shorten it.
- Worst case: a distress signal may cost a few ships, never the last one; only the NPC encounter can destroy the whole fleet. An undersized fleet facing an Epic POI can be entirely lost.
Possible rewards
Rewards are not guaranteed and depend on the POI, events and your composition. The main categories are:
- Resources: metal, silicon, deuterium in variable amounts
- Abandoned ships: recovered directly by your fleet (Scouts maximize the chances)
- Equipment modules: rare items that improve your ships' stats
Expedition report
At the end of every expedition, a detailed report is generated in your inbox: events encountered, resources collected, ships found or lost, and a summary of any combat.
Important note
Exact reward values, event probabilities and enemy fleet compositions are intentionally not revealed: it is up to you to test, observe and adapt your strategy. Treat your first expeditions as an investment in knowledge as much as in loot.