Expeditions

Expeditions are exploration missions sent to Points of Interest (POIs) scattered across the universe. Every expedition is a gamble: the rewards can be substantial, but the engaged fleet does not always come back intact.

Points of Interest

A Point of Interest is a temporary site that appears outside solar systems, at free coordinates within a galaxy or at universe scale. POIs appear and vanish continuously — you must seize the opportunity while they are active.

  • Galactic scale: POI anchored to a specific galaxy, accessible to players in that galaxy
  • Universe scale: POI visible to all players, regardless of their home galaxy
  • Limited lifetime: each POI has a window of opportunity after which it disappears
  • The rarer a POI, the shorter its window — reactivity matters

Rarity tiers

Three tiers define the scale of risk and the potential interest of a POI. Exact values are left to be discovered by experimentation — each tier offers a very different risk/reward profile.

  • Common: limited risk, modest but reliable rewards, longest lifetime. Ideal to start with or to engage a light fleet.
  • Rare: noticeably higher risk, substantial rewards, shorter lifetime. Requires a better-prepared fleet.
  • Epic: major risk, exceptional rewards, very short lifetime. Reserved for well-equipped fleets and players ready to lose everything.

Sending an expedition

An expedition is launched by sending a fleet to the POI's coordinates with the Expedition mission. No dedicated ship is required — fleet composition is free, but it strongly conditions the result.

  • Mission: Expedition
  • Free composition: any ship can take part, but favor coherence with the expected risk
  • Cargo capacity: caps the resources you can bring back — undersizing your cargo means leaving resources behind
  • Scouts: improve your chances to detect and recover abandoned ships
  • Travel: follows standard fleet rules (distance, fleet speed, propulsion research, fuel)

Exploration and events

On arrival, your fleet enters an exploration phase whose duration depends on the POI. During this phase, several random events may occur and influence the final outcome.

  • Resource discovery: a hidden cache may be revealed and add a bonus of metal, silicon or deuterium to your loot
  • Distress signal: may lead to the discovery of recoverable abandoned ships on site — Scouts increase the chances of success
  • NPC encounter: a combat against an enemy fleet may trigger. The rarer the POI, the more advanced the opponent's technology — prepare your fleet accordingly.
  • Worst case: only the NPC encounter can cost you ships. An undersized fleet facing an Epic POI can be entirely destroyed.

Possible rewards

Rewards are not guaranteed and depend on the POI, events and your composition. The main categories are:

  • Resources: metal, silicon, deuterium in variable amounts
  • Abandoned ships: recovered directly by your fleet (Scouts maximize the chances)
  • Equipment modules: rare items that improve your ships' stats

Expedition report

At the end of every expedition, a detailed report is generated in your inbox: events encountered, resources collected, ships found or lost, and a summary of any combat.

Important note

Exact reward values, event probabilities and enemy fleet compositions are intentionally not revealed: it is up to you to test, observe and adapt your strategy. Treat your first expeditions as an investment in knowledge as much as in loot.