Alliances
An alliance gathers several players around shared goals: mutual defense, coordinated conquests, exploration or diplomatic support. Each player can belong to only one alliance at a time.
Prerequisites
Whether you want to create an alliance or join one, you must meet the following conditions:
- An Embassy level 1 or higher on at least one of your planets
- No resource or point cost — only the embassy is required
- Not already a member of another alliance
Alliance identity
Every alliance has a public identity customizable by its leader or by ranks with the matching permission:
- Unique name (up to 30 characters)
- Unique tag (2 to 5 characters, displayed next to member nicknames)
- Short description (up to 500 characters)
- Rich alliance page (up to 50,000 characters) to present your charter, goals or rules
- Join mode chosen by the leader (changeable at any time)
Join modes
The alliance leader picks one of three join modes, changeable at any time:
- Open: any player meeting the prerequisites can join instantly
- Application: the player applies with a message, then a member with the "Accept applications" permission must validate (application valid for 7 days)
- Invitation: only players invited by a member with the "Invite" permission can join (invitation valid for 7 days)
Ranks and permissions
Each alliance creates its own ranks with a set of granular permissions. Six permissions exist and can be combined freely:
- Invite: send an invitation to a player outside the alliance
- Accept applications: validate or reject join requests
- Kick: remove a member from the alliance
- Promote: assign a rank to a member (up to the rank immediately below yours, never above)
- Edit info: change name, tag, description, page, join mode
- Manage ranks: create, edit or delete ranks (except the leader rank, which is permanent)
Alliance leader
Only one member is leader at a time. The leader automatically has all permissions, their rank is permanent and cannot be deleted. They can transfer leadership to another member via the admin page. If the leader leaves without transferring first, the alliance can no longer be administered — planning succession is essential.
Communication
Every alliance has a persistent private chat: messages remain available even offline. In addition, real-time notifications are broadcast on every important event (member joined, left, kicked, rank change, leadership transfer, info update).
Cooperative play between allies
- Support mission: send a fleet to an ally's planet to help defend against attacks. If the owner leaves the alliance (resignation or kick), all support fleets are automatically recalled.
- Coordinated attack plans: organize synchronized strikes between alliance members, with guaranteed simultaneous arrival on target
- No technical restriction: it remains possible to attack a member of your own alliance, though this goes against the spirit of cooperation — internal rules are up to the alliance itself
Alliance leaderboard
An alliance's total score is the sum of all its members' points. It is recalculated automatically on every join, leave or kick, and a public leaderboard ranks alliances from highest to lowest total.
What alliances do NOT provide
There is no shared treasury: resources are not pooled. Exchanges between members go through the standard Transport missions. There is also no automatic research, production or combat bonus just for being in an alliance — cooperation plays out through active support and coordination.