Asteroid belt mining

An asteroid belt — inspired by the Orion belt — is automatically generated at the gravitational limit of every solar system, beyond the farthest planet. No planet can exist past this ring. It's a renewable resource source exploitable only by Asteroid Miners.

Belt placement

  • One belt per solar system
  • Radius = farthest planet orbital radius + a small margin
  • No planet can appear beyond the belt
  • Richness and metal/silicon/deuterium ratios are rolled at belt generation

Access and UI

The belt is visible as a dense cluster of rocks in the Solar System view. Clicking anywhere in this band opens a side info panel showing the orbital radius, richness and composition, along with a « Send a mining mission » button. If no Asteroid Miner is available, a direct link to the Shipyard replaces the button.

Harvesting

To extract resources, send a fleet made exclusively of Asteroid Miners on a Mine mission to the belt. The player picks an initial mining duration (1h to 5h, or up to the current game cap).

  • Ship required: Asteroid Miners only — no other ship type, no escort
  • Mining stops as soon as cargo is full OR the chosen timer expires (whichever first)
  • The fleet then auto-returns to its origin planet
  • Multiple players can mine the same belt in parallel, each with their own timer

Per-second yield formula

The total volume collected each second is computed with the following formula:

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Research bonus

The Advanced Mining research grants Asteroid Miners the same multiplicative bonus as planetary mines: asymptotic formula capped at +50%, reached progressively (~+25% at level 10, +33% at level 20).